The most obviously telegraphed kill on the first target was a hanging cargo container positioned precariously above a road the target will run down while trying to escape. ![]() ![]() The setup is familiar if you've played Hitman's sniper missions, right down to the elaborate environment kills. You can only tackle these long shots from a single vantage point each, and that's because the target areas (a port, communications plant, and training yard) are intimately constructed murder dioramas for the player to tinker with from afar. ![]() Don't try to run or drive out there, either. From that distance, you can't even perceive targets unless scoped. Unlike the medium-range engagements in past Sniper games that topped out around 400 meters, all three of this mission's targets were anywhere from 1,000 to 1,400 meters out. The mission I played in my preview build was one of Contracts 2's new 'Long Shot' contracts, which are a big draw of the sequel. Correctly deducing the distance of a rival sniper lying prone by imagining him standing against the height diagram is the new highlight of my videogame sniping career.
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